
Last week gave us the very welcome news that Argonaut Games is back, and it's remastering Croc: Legend of the Gobbos as its first project.
We had an inkling that this would be a popular announcement given the reaction generated when Jez San hinted at a Croc HD back in 2023, but it seems that the revived Argonaut has been surprised by the level of love shown towards its games.
"When we started to look at the possibility of bringing back Croc Legend of the Gobbos and relaunching Argonaut Games, we began by researching whether or not people still remembered or cared enough to justify doing so. We quickly concluded that yes, it was worth it and got to work," said the company via its social media account.
"What we hadn't completely understood until our announcement earlier this week was the enormous, stupendous, incredible amount of love for Croc, and judging by the comments, quite a few other classic Argonaut games too."
The firm reveals that there have been "numerous questions about Croc's platforms, controls, features and so on" and says that it will "reveal all of that information in the coming weeks, along with some other fun announcements."
Founded in the early '80s by Jez San, Argonaut would famously collaborate with Nintendo to produce the groundbreaking Star Fox, as well as the Super FX chip which made the game possible.
The remastered version of Croc has been confirmed for PC and modern consoles.
[source x.com]
Comments 12
I want remasters of Independence War 1 & 2 so badly. They were developed by Particle Systems, who Argonaut acquired, but I believe Infogrames (now Atari) owns the IP. But New Atari is looking to bring back older Infogrames titles. I'll buy the beers to get those guys in a room and chatting!
Speaking of British studios not completely understanding how much we all love certain platformer franchises, Rare seems to have been in the same boat for the past 20 years!
I know 3D platformers aren't the huge, mainstream, top sellers like they were in the late '90s, but there are so many players who feel nostalgic about the classics, or who just appreciate the styles of gameplay that these games feature. The recent wave of 3D platformers should make this clear!
Personally, I never got to play Croc (no nostalgia here!), but I've always been interested in it, so a remaster/remake definitely appeals to me.
I sincerely hope they bring back I-Ninja next, the plans for its unreleased sequel looked fun too!
Honestly I wouldn’t be surprised if the gwimbly episode from smiling friends/oneyplays in general had smth to do with this lol, helps the remaster looks amazing too, it’s honestly the new gold standard imo for how remastering 3d games should look!
tbh, I "hadn't completely understood" that people cared about this game at all, but I love to see it 😊
i have this possibly slightly wrong memory that croc is one of the two games I can remember having dual analog controller compatibility, in that special little sliver of time before ape escape and dual shock. I mustve rented it or something because I have a direct sense memory connecting croc's movement to that particular convex plastic stick. ✌️
I've been waiting for the one. With this gex and tomba now joining crash and Spyro I have pretty much all the best ps1 games ready to go
I feel this is mostly nostalgia from people who were 5 when it came out. Croc is not a great game.
Remastered Starglider with high def graphics please!
I'm hopeful that they announce if a physical release is planned for this one upfront. It's been a bit of a pet peeve lately to see classics re released as digital only but then a physical gets announced 12 months later.
I would honestly love a ps5 croc release sitting next to my PS1 version
I hope audiences don't go oh nostalgia, then go wait what this is how it used to be eh? I hope the devs do realise a percentage are nostalgic, a percent do like it still, a percent that haven't played it heard about it and more and could get the wrong idea.
Get the expectations right devs, audiences and more.
I mean I play a lot of old games from 5-7th gen to not only enjoy the mechanics but also get used to old control schemes, not seek nostalgia like others do for that emotional fulfillment they crave.
I myself do want to play Croc again. Used to own it of course, but like with Malice or others I haven't played am existed to play them because they just seem interesting to me.
I emued Mort the Chicken and yeah I knew it wasn't great either. I knew it was short, easy and you can't die as wind saves you, didn't understand some power ups at all still and it's an ok game.
Done the same with 6-7th gen shooters 3rrd or 1st person as just curious what they were like besides the main ones we usually heard about.
Done the same with racing, many have interesting mechanics, how seeing how they competed is just interesting to me.
So doing so for many 5th gen or otherwise platformers, hack n slashes, etc. has been the case for me. I love platformers.
Croc isn't perfect, it's tank controls made sense for the time, Rascal ended up the way it did and yet it is a better game in some areas of 60FPS or it's world creativity even if the camera/tank controls or the death bubbles and more are a pain. It has it's moments.
Croc is the same, the tank controls/strafe are fair, we do or don't get analogue support for this remaster. The Gobbos hidden, the bosses, the music and motif between biomes/underwater/caves, it's a fair game for what was intended as a 3D Yoshi game to then being it's own thing for PS1/Saturn/PC, handheld games, cellphone games and more.
Argonaut were an interesting studio. I mean they aren't any Travelers Tales with some cool tech in games yet make Lego ones forever now so RIP Haven Call of the King, Rascal or others of the past for them.
But like with Eden or Telltale or Avalanche or other studios with veteran devs returning like Yooka Laylee or Bloodstained or Judas or other games then the splitting off to make No Man's Sky or Nightingale type studios, so seeing Argonaut back is cool but the name and how they handle things/who the staff really are two totally different things. The name only means so much over the years with staff in studios today being very different then years ago.
@-wc- around my circles, croc is hugely loved, but I still feared his return would be ignored, so I’m equally pleased to see it showered with praise. Can’t wait to revisit this.
I gotta be honest, as an N64 head Croc was one of those games that I'd play a bit of at a friend's house and laugh at its clunky attempt at 3D platforming. It felt like the polygons were held together with string and tape. Perhaps there may have been a good game in there after all, and not just Stockholm syndrome for PS1 owners...
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