
While Sega made plenty of odd hardware choices during the '90s, one particular product always fascinated me as a kid – the Multi-Mega.
The moment I saw the first print advertisement for this all-in-one Mega Drive and Mega CD console – which proudly showed its actual size on a single page – I knew I had to own one.
However, its high price point ($399.99 / £399.99) – coupled with the fact that, in 1994, I was already keenly aware that a new and more powerful generation of hardware was on the horizon – meant that I quickly put such aspirations to rest and shifted my focus to the forthcoming Saturn and PS1, both of which would arrive in Japan towards the end of the same year.


Even so, the Multi-Mega (or CD-X as it was known in the US) continued to hold appeal; with its CD player-like dimensions and sleek design, it tempted me sorely over the next decade or so until I was eventually able to obtain one online for a very reasonable price in the early 2010s – only to discover that it was faulty, and had to be returned to the vendor.
More recently, I finally pulled the trigger and purchased a CIB example (albeit in a rather scratched-up box) from a retailer in the UK and promptly had it modded by the ever-dependable Simon Lock, so it's now capable of playing US and Japanese discs – and it runs at 60Hz, too.
Removed from the 32-bit landscape of the late '90s, the Multi-Mega makes a little more sense; twinned with a suitable flash cart, it's capable of running every Mega Drive and Mega CD game – all via a system which looks great even in your modern-day AV setup.
The elephant in the room, of course, is that the Multi-Mega costs an absolute fortune today – but can you really put a price on such overstated elegance?
(Spoiler: yes, you can, but we still love it).
Comments 15
What Sega really needed was a system that combined the Mega Drive, Mega CD and 32X all in one. And then people could have all the main systems Sega made specifically for the Mega Drive in that generation in one place--without the need for the terrible "Tower of Power" Frankenstein setup.
It's such a convoluted range of options there. And all these different add-on or combo systems didn't come cheap either. Sega was even planning the combo Mega Drive and 32X Neptune system too. It really didn't do itself any favours at all.
Still, this is a slick bit of hardware in and of itself for sure.
@RetroGames while I agree that would have been a good all in one system and the best way to get the most out of the combined three systems at the same time. The problem with that is it would have essentially launched after the Saturn which would have really killed what little market the Saturn had in the west. It is probably what Sega of America would have wanted for a couple of years but having two separate 32-bit CD consoles on the market would have definitely have caused chaos when it came to marketing and parents buying for their children.
Me and a buddy spent plenty of time ogling the CD-X in game magazines, pining over it in hushed, breathy tones.
We frequently rented the sega cd and i can’t help but think, we need another mini with way more sega cd games than the last one, and the CD-X and the Multi-Mega(i love this name) would be the perfect sculpt.
I’m always wanting more minis.
Lovely piece of hardware and thanks for the images and article!
That little display at the front of the console is so cool…
It’s a beauty, to be sure.
How's the reliability on these? And are they are easy to fix as SEGA CDs or more complicated?
@Zenszulu Probably the best solution would have been not to release all those separate things in the first place and just go from Mega Drive to Saturn (and I'd take the Mega CD in the middle at a push). But hindsight is a great thing.
@RetroGames Sega weren't exactly the best at thinking about how sustainable all those systems were long term for them. At one point they had 6 separate systems active on the market by 1995 in various regions so they really didn't think it through and it didn't help that their Japanese and American braches were essentially making business decisions that the other side had no say in so it's a wonder they ever got as far as the did as a hardware manufacturer. Although saying that it is a similar story to how companies like Atari and Commodore failed by not having a clear vision of what they wanted hardware wise just with less fighting amongst themselves.
I always wanted a CDX but was never willing to pay the asking price, even a decade after it released.
I think I'd be more willing to pick up a model 2 Sega CD these days. The sleek look of the model 2 Genesis and CD still holds up as one of the best today.
I sold my OG Genesis / Version 2 Sega CD / 32X set-up and bought a CDX. Even had the leather case for it. Actually took it with me on trips and used is as a portable CD player. I still have it with most of my collection. The only thing that sucks? It won't play JURASSIC PARK on the Sega CD... freezes when trying to move away from the crash site.
@GhaleonUnlimited From what I've heard, they're a bit of a nightmare to open up and fix / mod.
I still have a Multmega.
Only issue I have with it is that not all versions of the ‘Pro CDX’ Cart (to play other regions) are not compatible.
This has always been my favourite looking Sega console. Still remember the joy at finding one for a mere £20 at a car-boot sale many years ago, then a second one (for £30 boxed) the week after! Used one as a portable CD player a few times on holiday.
Wish I still had them, but sold them due to the difficulty to actually mod them to play US/Japan games.
Man, Sega of America really had an aversion to using anything with the word "Mega" in their consoles and add-ons, didn't they?
@RetroGames Yeah, maybe not at the time (Sega really should have been focusing on the Saturn), but an all-in-one Mega Drive/CD/32X would be a really neat device to have sitting on one's retro gaming shelf!
Still the most beautiful console ever made, sadly my Multimega is broken 😞 won’t read the dis anymore and if it reads than it crashes……
@RetroGames it's definitely strange they didn't just create an all in one machine, especially since the 16bit era was already dwindling when Sega released the Multi-Mega.
If they approached this preemptivly it have could have released instead of the 32X or proactively decided to make the Saturn backwards compatible.
It's incredibly frustrating to see Sega seemingly had no foresight to realistically understand the competitive nature of the gaming market.
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