
It's fair to say that the recent announcement of the ModRetro Chromatic caused quite a stir.
It's a brand-new FPGA replica of the Game Boy that not only runs all Game Boy and Game Boy Color software but also boasts a custom display which replicates the look of the original in painstaking detail.
The launch is coming this Christmas, with units costing $200 / £160. Keen to learn more about what makes Chromatic so special, we were fortunate enough to speak with ModRetro CEO and Engineer Torin Herndon.
What makes the Game Boy such a special system that we're still seeing new variants decades after it launched?
I think people (including myself) long for an era where casual handheld gaming wasn't dominated by phones. In the Game Boy era, games were casual due to the lean nature of the hardware platform, so the content and the device mirrored each other. The player made up for the leanness by bringing their own imagination to the table. Many casual games today are more passive consumption experiences tailored around greasing the next incremental transaction.
I keep my Chromatic on my nightstand with a few classic games like Pokémon and Chromatic Tetris and use it to wind down. Modern systems just can't access the same level of comforting, simplified gameplay that the Game Boy can, which is why we went to so much trouble to try to recreate this experience, even down to stripping away high resolution.
With its metal casing and super-tough screen, this is clearly going to be a premium product. How much development work has gone into creating the Chromatic from a physical perspective?
An unbelievable amount considering the team size. Every single element is fully custom. The LCD is custom down to the TFT level. The speaker module, thixomolded shell, PBT buttons, membranes, batteries, etc, are all designed from scratch. We worked tirelessly to develop a supply chain that allows us to introduce these elements while retaining an accessible price point.

Did you develop the FPGA core in-house? Were there any challenges in its development?
Many challenges. We will be extending and contributing to the existing open-source projects with our implementation.
Given that the market already has an FPGA Game Boy option in the shape of the Analogue Pocket, why did you choose to take on this project? How will the Chromatic differ from the Pocket?
We felt that a device needed to exist that perfectly recreated the original artwork of this game library, and nobody (for a good reason) would ever attempt to develop an LCD from scratch when you can adapt existing off-the-shelf displays and digitally upscale or crop your images.
Original Game Boy colour art took advantage of line drawing at the subpixel level, which means there is simply no way around resolution accuracy being meaningful to preserve these formats. This display is the heart of the difference between Chromatic and Pocket, but the philosophy that led to this display extends through all decisions on Chromatic.
Since we are dedicated to Game Boy and Game Boy Color formats, we have no need for extraneous buttons on the right hand or trigger buttons. No need for excessive device width because we were not limited to off-the-shelf displays. We insisted on the need for compatibility with a universal battery standard (AA) as well as a custom snap-in lithium pack. Non-serviceable lithium packs are shortcuts in consumer electronics. We all know they have very limited lifespans, we know they drive planned obsolescence, and yet we accept them for the sake of cost and convenience. Meanwhile, you can pick up a 30-year-old Game Boy, put brand-new batteries in it, and experience the original battery life.
Overall, we made the product that gives you the most surreal feeling of experiencing the era, which is also why we are attracting original developers to remaster or re-release their games on Chromatic.
What was the reasoning behind leaving GBA out of the equation?
GBA formats deserve their own dedicated landscape device as much as GBC formats deserve Chromatic and its 160x144 pixel display. Nobody wants to awkwardly hit trigger buttons on the backside of a portrait handheld. Form factor and ergonomics matter. GBA had a 240x160 pixel resolution display, and that display needs to be made so the world can enjoy these games properly in perpetuity.
The fact that the Chromatic comes with its own physical media format is impressive. Do these carts leverage any special hardware features, or will they also be compatible with standard Game Boy hardware?
They are compatible with Game Boy hardware. These carts use FRAM and other long-life memory components, leading to a battery-less design that lasts decades, just like your old Game Boy cartridges did (minus having to solder in new batteries). We need to produce this physical format to ensure the best shot at re-releasing classic games and creating new games, with the developers, both old and new, being paid for their work.
It's amazing to think that this device will be launching with an official version of Tetris, just like the original Game Boy did back in 1989. Can you tell us a little about what makes Chromatic Tetris so special? Was it developed in-house, and did you have any input from Alexey Pajitnov?
It was fully developed in-house, but we worked closely with The Tetris Company to ensure strict adherence to the Tetris brand and guidelines.

Chromatic Tetris was developed from the outset with the goal of being a new competitive handheld Tetris, and we committed to appearing at the Classic Tetris World Championships before we even had a prototype Chromatic! This Tetris was being play tested by the best Tetris players in the world during development, and therefore has special gameplay options that blend classic competition modes together with modern gameplay.
Because Chromatic streams video out over USB, it's especially well tailored to competition. I believe Chromatic Tetris will be quite notable looking back on the history of Tetris several decades from now, and at every level, we tried to give Tetris the respect it deserves as the most recognizable game in human history.
Does ModRetro have any plans to create FPGA reproductions of any other handhelds or home hardware?
Yes.
Thanks to Torin Herndon for taking the time to speak with us. The ModRetro Chromatic launches this Christmas and costs $200 / £160.
Comments 33
It looks cool, I won't lie, but being so close in price to the Analogue Pocket makes me think "why shouldn't I just buy that?" With an adapter I could play my Neogeo Pocket Color games, and I can run FPGA cores on it. If this was ~$125 I might feel more inclined to it.
The Pocket already does an amazing job att emulating the look of the original screen, with the filters.
If it works as advertised I’d be very interested because the focus on the true-to-feel GBC experience sounds awesome
Amazing the dedication. I don't know if they've tackled creating a one to one NES "chromatic", but if not, I'd like to see them try. My NES won't last forever, and if they've done work this good on a GB replica, color me interested.
About time that Analogue had some competition.
Looks cool but my analogue pocket can play games from more console/handheld/arcade, there's no way this handheld should be priced (nearly) the same as analogue pocket.
You know, I'm almost tempted to get one of these for the sheer purity of it. That's what I miss most aobut older consoles. But the price and limited supply is why I'm likely never get one. Still, based on what I know, it seems like a great product for what it is.
Ooh, that last answer is very exciting!
I'm sort of tempted for some reason.
I don't like that it doesn't play carts becauseI have quite the library but I do have the ROMs dumped from them and I could load those up of course. Absolutely more convenient.Honestly, the real deal-breaker is going to come down to how the D-pad feels. I was lucky enough to have a pretty good d-pad on my Analogue but I'm always wishing it was just a little better-feeling. The OG GB and GBC nailed the d-pad feel.
Removed - unconstructive
The Yellow one is the german Version
I’ll stick with my Pocket. I wouldn’t give Palmer Luckey a cent with a gun to my head.
@ChromaticDracula Eh, wait, isn't the entire point that it plays original carts, and about as close to being basically the original systems as anyone has managed to date at that?
Edit: Yeah, I thought so. It 100% plays the original carts:
https://youtu.be/QmA20GTr8XI?si=2Zt2QFtCtXoG1D0s&t=42
@LioKizer You keep posting comments like this and I'm gonna buy one and start promoting it to my friends. Luckey did nothing wrong, cool it with the hateful nonsense.
Removed - trolling/baiting
@RetroGames I’m eating my words!! There are so many retro systems coming out I completely mixed this up with another. I’m going to edit my comment. Thanks!!
Removed - flaming/arguing
@ChromaticDracula No probs.
Removed - flaming/arguing
Every decision is sound, but the guy behind the company is... sus. I just can't give them my money.
@MeloMan And on that note, I'd 100% love to see Palmer create a SNES Chromatic. I'm not sure how it would differ from the Analogue NT, but with the quality and accuracy of the current Chromatic to the original Game Boy and Game Boy Colour handhelds, I imagine it could be rather special, and very much so if he actually secures some brand new games for this SNES Chromatic as he has done for the current Chromatic. Now that could be a very big deal indeed imo. With that kind of approach, it's possible he could create a mini revival of the SNES development scene. I would be so up for that, you wouldn't believe--or you possibly would.
@RetroGames
nah. If you are supporting this pointless product then you are indirectly supporting Donald Trump, and it's important to enlighten those who might not be aware of that fact. It's one thing to be a simple(ton) supporter of Trump, but Palmer is way beyond that.
“Nobody wants to awkwardly hit trigger buttons on the backside of a portrait handheld“
Facts. But as others have said, it’s a shame these engineers have hitched their wagon to attack drone developer/general festering turd Palmer Luckey, and I’m surprised the article doesn’t mention his involvement, TE.
@RetroGames considering my original SNES bit the dust eons ago, I'd be up for a Chromatic SNES as well.
How good is this at emulating the original monochrome game boy? Most talk and screenshots have been game boy color. Does it reproduce the look of that screen well?
@jbrodack Would it not being doing whatever the Game Boy Color did with Game Boy games, no?
I can't recall what that was to be honest.
Edit: Here you go, he recently released some footage of exactly what Game Boy games will look like on the device, which is pretty awesome to my eyes:
https://www.youtube.com/watch?v=9MzwsFiq9ZE
@MeloMan OK, then let's keep our fingers crossed he reads these comments and listens and gives us the SNES Chromatic.
X (formerly known as Game Boy Color)
@NickStarling with all due respect, making drones that kill people and spending millions financially backing the right-wing is wrong, things that he has done entirely out in the open, sorry to be the baron of bad news
I was interested in this until the shipping + VAT + Customs Fees came to £85. Sod that!
@RetroGames that game looks cool but I'm wanting to see it actually running on the chromatic. The resolution is right for either gb or gbc but getting the colors to look just right can be tricky.
@AceGrace ah dang. I was hoping the fact the site quoted the price in £ meant it was being distributed from the UK for UK customers.
It’s a shame because I like the look of this. I’d still want to wait for some real reviews though.
Have they stated if this would work with the GB Everdrive?
With all the hubub about "FPGA Game Boys" and emulation handhelds, why? You have your original console and games, and emulation, be it hardware or software, just can't match the experience of the orginal console and cartriges.
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