
Sierra's King's Quest series is one of the more famous point-and-click adventure franchises from the '80s and '90s and rightly has many fans to this very day.
One such fan, Brandon Kouri, has spent the past 18 years 'demaking' one of his favourite entries, 1992's King’s Quest VI: Heir Today, Gone Tomorrow, so that it uses Sierra's older AGI game engine, complete with simplified 16-colour graphics and a typing interface.
"It took about 18 years to produce (2006-2024)," says Kouri. "It was made for anyone who loves King’s Quest VI, the AGI game engine, text parser adventure games, or anyone looking for a nostalgic blast from the past. This game was assembled and compiled using AGI Studio. Game resources were created and edited using WinAGI GDS. Certain graphics and sounds were directly extracted and borrowed from copyright Sierra-On Line games from the 80’s and 90’s."
Activision currently owns the rights to the King's Quest series and even tried to revive the franchise recently.
Kouri is keen to stress that this demake is "in no way associated with Activision. It is entirely fan-made, and has been made without permission. It is free of charge. This work is in no way a true or accurate representation of the original Sierra On-Line application."
The game is entirely free to download. You can grab it here.
[source kq6agi.com]
Comments 6
I mean, round of applause for finishing a passion project.
This has been made to please Cranky Kong.
"That's right, 4 shades of gray, in a 2x2 character block, that's all we had"
I loaded this into the GBAGI injector and it plays super well on the Game Boy Advance. Probably a very niche group of people that would be interested in that, though...
How awesome. I wonder how he handled the backgrounds. Some of them look like they could be simplified a little more. I wish I had the energy to do something like this. Love to see someone's passion project get finished like this. Kudos!
King's Quest 6 is my favorite point and click adventure and in the list of 5 games dearest to my heart (in no particular order: Faxanadu, King's Quest 6, Final Fantasy 6, Secret of Monkey Island, Zelda: Ocarina of Time, Super Mario Bros. 2) so it's wonderful to see any news on the game pop up.
As a kid, I was happy to experience graphics advancing AWAY from VGA to the much more lush and sophisticated SVGA 256 color quality. I LOVED the stylized art design of KQ6 from the first opening moment on the beach all the way through the land of the dead and beyond. However, I truly appreciate that someone dedicated time (two decades!?) To de-making the game, and can't wait to give it a run through!
I mean I admire the dedication but not sure why people would want something like this? King's Quest 6 was the culmination of advancing the Sierra technology to the point it looked modern for the time but fulfilled its potential. Not sure I really want to go back to typing out commands.
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