
Over the weekend, Team17 have officially given the thumbs up to Project X: Light Years — a new follow-up to its 1992 horizontal shooter for Amiga that is currently crowdfunding on Kickstarter.
When the campaign's organizer, the "big Amiga fan" Retronix originally launched the project, it stated in the FAQ that it believed the project could go ahead without Team17 due to the name presumably no longer being trademarked due to the countless games called Project X on Steam and because of a belief that Team17 was unable to claim copyright on the project because of its use of generic traits associated with the shoot 'em up genre. Nevertheless, it claimed that it had been trying to reach out to the studio, to get explicit approval anyway and hadn't heard anything back yet in response.
Now, though, it appears that Team17 has officially licensed the game's rights to the creator of this new project, making this an official follow-up and eliminating any fears that the project may be taken down before it can reach its conclusion.
As far as we're aware, Team17 won't be responsible for developing or publishing this new entry (hence why the project still needs funding) but will be involved in an advisory position to maintain a high standard of quality. The agreement, for instance, specifically prohibits the use of AI voice-acting and AI-generated tools like Midjourney (something that Retronix originally claimed it was going to use to create variants of level backgrounds).
Here's an introduction to the project from its developer:
In partnership with Team17, an official entry in the Project X series. A modern reimagining of the classic Amiga side-scrolling shooter. Engage in high-octane space combat as you navigate through visually stunning environments, obliterate swarms of enemies, and upgrade your arsenal to become the ultimate space fighter pilot.
This is a massive opportunity, and I’m honoured to have their blessing to independently release the game. However, to meet their high expectations of Project X fans and bring this project to its full potential, I need your help!
Game development is a complex process, and we are at a critical stage. To keep the momentum going and ensure we deliver a game worthy of the Team17 legacy, I’m seeking funding support.
Every contribution will help us push the game to new heights— whether it's refining gameplay, enhancing visuals, or adding more content. If you believe in this project and want to be part of something special, please consider supporting us on this journey. With your help, we can make this game the best it can be!
If you want to back the project, you can do so now, with the cheapest available option to purchase the game being a £10 digital tier that will net you a Steam Key.
In addition to that, it's also possible to back a few more expensive options that include extra rewards such as a digital and physical OST (CD & Vinyl), the ability to design an enemy wave, and the option to have your name in the credits, among other things.
[source kickstarter.com]
Comments 8
Great that they have the connextion, but they ofcourse should have remade the only really unmissable horizontal shmup on the amiga: Apidya.
Looks really nice, trying to think of other Amiga shooters that need a remix upgrade now this and X Out are on way.
Hybris, Battle Squadron, Xenon 2 for sure. As Romanista said Apidya, then Silkworm and SWIV would be nice as would Z Out, Banshee, Menace, Blood Money, Disposable Hero, Datastorm, the Defender clone, oh and an HD Agony with new levels and art plus piano music would be amazing today!
Good list here...
https://racketboy.com/retro/the-commodore-amiga-shmup-library-essentials
It looks really nice and awesome of Team17 to give their blessing.
Oh wow somebody did actually tinker about with an HD Agony in 2016. I will have to investigate this...
https://www.indieretronews.com/2016/06/agony-amiga-classic-by-psygnosis-gets.html?m=1
Wasn't a fan of the original, which I had for my Amiga CD32.
Nice graphics and music, but the gameplay was typical generic Euro shooter. I guess I was just spoiled by the Japanese shmups on the SNES/Mega Drive.
Silkworm had a great port though, and Battle Squadron also felt like an arcade game. Agony had an epic soundtrack and amazing graphics, but once again, pretty average gameplay (though this was pretty typical for Psygnosis).
Hybris and Battle Squadron were some of the first games I ever played on the Amiga at a friend's house and it really felt like an arcade experience at home during the early 90s as those titles were extremely well done. Amazing intro sequence music for Squadron as well. Way back when EA were still producing great games!
Official site for a game 35 years old!
https://cope-com.com/battlesquadron/
World's first split screen shooter apparently!
I do like the original project-x the speical edition version was quite a bit fairer in terms of gameplay. The opening theme is the music of legends. That said X2 on the PS1 was a bit of a let down for me.
Huzzah to Team17 for supporting this developer! I hope to see more publishers and IP holders do the same for fan remakes in the future.
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